Friday, March 28, 2014

Swamp Shack

Working on an environment now, going realistic with this one, here are some progress renders of what I'm doing, started of with it kinda perty and now I'm going through and roughing it up a bit, it's higher poly work for now


some more progress, moving to the low poly


Thursday, February 20, 2014

Mogu type sword

Working on my hand painted textures and this is one of the first of many pieces to come, the rest are still in progress as I am trying to do better about posting my work:






Tuesday, April 30, 2013

Long time

Ok so it's been a while since I posted something, gotta learn to update this thing better but here are somethings that I'm currently working on and recently finished, I modeled out one of the daggers from the post before this one and did a particle effect on it in UDK and I'm working on a lil project with a couple others that I will be posting some progress shots on after it's a lil closer to being done.


Thursday, January 31, 2013

Tuesday, January 15, 2013

Shield Prop

working on a contest piece and haven't posted anything for a while so I thought I'd throw up my progress on this pretty wicked shield I'm doing
got the sculpt finshed and started on the textures, and here is what I have so far on the texture
and here is the finished piece

Monday, March 26, 2012

Demonic Shaman

Shaman I modeled out in Maya and Zbrush, going to add somethings to his armor and probably tweak his staff some more.


Friday, March 2, 2012

DS2 Base Mesh

My base mesh for the Darksiders 2 competition

and here is some of the sculpting I have done so far



Going through and giving some extreme textureing for a more grotesque/demonic feel to the axe head.

Gone back and redesigned the blade, toned down the skull and added a tongue to the bones connecting the head of the axe to the handle.



ok got some of the final touches on the sculpt and ready for low poly and textureing!




Textureing the low poly now, almost done now
Done!