Working on an environment now, going realistic with this one, here are some progress renders of what I'm doing, started of with it kinda perty and now I'm going through and roughing it up a bit, it's higher poly work for now
some more progress, moving to the low poly
Friday, March 28, 2014
Thursday, February 20, 2014
Mogu type sword
Working on my hand painted textures and this is one of the first of many pieces to come, the rest are still in progress as I am trying to do better about posting my work:
Tuesday, April 30, 2013
Long time
Ok so it's been a while since I posted something, gotta learn to update this thing better but here are somethings that I'm currently working on and recently finished, I modeled out one of the daggers from the post before this one and did a particle effect on it in UDK and I'm working on a lil project with a couple others that I will be posting some progress shots on after it's a lil closer to being done.
Thursday, January 31, 2013
Tuesday, January 15, 2013
Shield Prop
working on a contest piece and haven't posted anything for a while so I thought I'd throw up my progress on this pretty wicked shield I'm doing
got the sculpt finshed and started on the textures, and here is what I have so far on the texture
and here is the finished piece
and here is the finished piece
Monday, March 26, 2012
Demonic Shaman
Shaman I modeled out in Maya and Zbrush, going to add somethings to his armor and probably tweak his staff some more.
Friday, March 2, 2012
DS2 Base Mesh
My base mesh for the Darksiders 2 competition
and here is some of the sculpting I have done so far
Going through and giving some extreme textureing for a more grotesque/demonic feel to the axe head.
Gone back and redesigned the blade, toned down the skull and added a tongue to the bones connecting the head of the axe to the handle.
ok got some of the final touches on the sculpt and ready for low poly and textureing!
Textureing the low poly now, almost done now
Done!
and here is some of the sculpting I have done so far
Going through and giving some extreme textureing for a more grotesque/demonic feel to the axe head.
Textureing the low poly now, almost done now
Done!
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