Friday, March 2, 2012

DS2 Base Mesh

My base mesh for the Darksiders 2 competition

and here is some of the sculpting I have done so far

Going through and giving some extreme textureing for a more grotesque/demonic feel to the axe head.

Gone back and redesigned the blade, toned down the skull and added a tongue to the bones connecting the head of the axe to the handle.

ok got some of the final touches on the sculpt and ready for low poly and textureing!

Textureing the low poly now, almost done now

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