Art by J. Hank Daniel
Friday, March 2, 2012
DS2 Base Mesh
My base mesh for the Darksiders 2 competition
and here is some of the sculpting I have done so far
Going through and giving some extreme textureing for a more grotesque/demonic feel to the axe head.
Gone back and redesigned the blade, toned down the skull and added a tongue to the bones connecting the head of the axe to the handle.
ok got some of the final touches on the sculpt and ready for low poly and textureing!
Textureing the low poly now, almost done now
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