Monday, March 26, 2012
Demonic Shaman
Shaman I modeled out in Maya and Zbrush, going to add somethings to his armor and probably tweak his staff some more.
Friday, March 2, 2012
DS2 Base Mesh
My base mesh for the Darksiders 2 competition
and here is some of the sculpting I have done so far
Going through and giving some extreme textureing for a more grotesque/demonic feel to the axe head.
Gone back and redesigned the blade, toned down the skull and added a tongue to the bones connecting the head of the axe to the handle.
ok got some of the final touches on the sculpt and ready for low poly and textureing!
Textureing the low poly now, almost done now
Done!
and here is some of the sculpting I have done so far
Going through and giving some extreme textureing for a more grotesque/demonic feel to the axe head.
Textureing the low poly now, almost done now
Done!
Thursday, February 2, 2012
Tank
Here is a tank I modeled and am now textureing.
base texture, a little shiny at the moment, its fresh off the assembly line
getting a little dirty now
finished and in environment
base texture, a little shiny at the moment, its fresh off the assembly line
getting a little dirty now
finished and in environment
Friday, November 11, 2011
Old Concepts
Here are some concepts I did a while back, I've had a lot of things going on lately and haven't worked on much lately, just somethings for school that I still want to work on before I post up here.
Friday, September 30, 2011
Thresher: Concept to Model part 1
This is a concept I did for a creature concept class. I decided to try and model this thing out using 3DS Max and ZBrush. Here is the concept, initial wire frame, and the first step of sculpt in Zbrush.
Monday, September 26, 2011
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